Bomberman Blast Wii Pal Wads

Nov 12, 2015  [MEGA] Bomberman Blast (Wiimmfi Patched - PAL) About Us DarkUmbra is the place for gaming content and news. We specialize in custom content for Wii games and have tutorials galore just waiting to be perused to increase your gaming and hacking knowledge. We created DUTag, the customizable, dynamically updating Wii gamertag.

Refer to my post I just made in the WiiWare Releases thread. While I'm here maybe someone can shed some light on this. These are the original modes in bomberman blast 1. PAL (progressive) Resolution: 640x528 2. PAL (progressive) Resolution: 640x528 3.

PAL (progressive) Resolution: 640x264 4. NTSC (interlaced) (a.k.a.

NTSC 480i) Resolution: 640x480 5. MPAL (interlaced) Resolution: 640x480 6. PAL (interlaced) (a.k.a. PAL 576i) Resolution: 640x528 7. PAL60 (interlaced) (a.k.a.

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PAL 480i) Resolution: 640x480 8. PAL60 (progressive) (a.k.a. PAL 480p) Resolution: 640x480 Using the Video Mode Changer smart patcher PAL -> NTSC changes it to this 1. PAL (progressive) Resolution: 640x528 2.

PAL (progressive) Resolution: 640x528 3. PAL (progressive) Resolution: 640x264 4. NTSC (interlaced) (a.k.a. NTSC 480i) Resolution: 640x480 5. MPAL (interlaced) Resolution: 640x480 6. MPAL (interlaced) Resolution: 640x480 7.

NTSC (interlaced) (a.k.a. NTSC 480i) Resolution: 640x480 8. NTSC (progressive) (a.k.a. NTSC 480p) Resolution: 640x480 480i still flickers and I'm not really sure why. Even when you change every mode to ntsc 480i it still does it, like somehow it's still display a pal mode.

Anyone have any idea why? Why would 480p work ok and not 480i?