Gami Installer V181

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•: 2 December 2008 •: 3 December 2008 Mode(s), Grand Theft Auto IV is an developed by and published. It was released for the and consoles on 29 April 2008, and for on 2 December 2008. It is the eleventh title in the, and the first main entry since 2004's. Set within the fictional (based on ), the story follows a war veteran,, and his attempts to escape his past while under pressure from loan sharks and mob bosses. The design lets players freely roam Liberty City, consisting of three main islands. The game is played from a and its world is navigated on-foot or by vehicle.

Throughout the single-player mode, players play as Niko Bellic. An mode is included with the game, allowing up to 32 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting. Two were later released for the game, and, which both feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists. Development began soon after the release of Grand Theft Auto: San Andreas and was shared between many of Rockstar's studios worldwide. The game introduced a shift to a more realistic and detailed style and tone for the series. Unlike previous entries, Grand Theft Auto IV lacked a strong cinematic influence, as the team attempted an original approach to the story. As part of their research for the open world, the developers conducted field research around New York throughout development and captured footage for the design team.

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Following its announcement in May 2006, Grand Theft Auto IV was widely anticipated. Upon release, the game received universal critical acclaim, with praise particularly directed at the game's narrative and open world design. However, the game also, with criticism directed at the game's depiction of violence and players' ability to.

Grand Theft Auto IV broke industry sales records and became the fastest-selling entertainment product in history at the time, earning 310 million in its first day and $500 million in its first week. Considered one of the most significant titles of the of video games, and by many critics as one of the, it won year-end accolades, including awards from several. Its successor,, was released in September 2013. Contents • • • • • • • • • • • • • • • Gameplay Grand Theft Auto IV is an game played from a. Players complete missions—linear scenarios with set objectives—to progress through the story. It is possible to have several active missions running at one time, as some missions require players to wait for further instructions or events.

Outside of missions, players can the game's, and have the ability to complete optional side missions. Composed of the fictional city of, the world of Grand Theft Auto IV is larger in area than most earlier entries in the series.

At the beginning of the game, players can only explore the first island–composed of Dukes and Broker–with all other islands unlocking as the story progresses. Players use attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the game's world. There is a option when using vehicles. In combat, and a can be used as assistance against enemies.

Should players take damage, their health meter can be fully regenerated using multiple techniques, such as eating, using medical kits, or calling for paramedics. If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a ' meter in the (HUD). On the meter, the displayed stars indicate the current wanted level (for example, at the maximum six-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight. Ad for the game on a wall in New York City, July 2007. Work on Grand Theft Auto IV began in November 2004, almost immediately after the release of (2004).

Around 150 game developers worked on Grand Theft Auto IV, led by core members of the team that previously worked on (2001). For the game, Rockstar used their proprietary (RAGE), which was previously used in (2006), in combination with the game animation engine.

Instead of pre-written animations, Euphoria uses to control the way the player moves, enabling character movements to be more realistic. The Euphoria engine also enables to react in a realistic way to the player's actions. In one preview, a player knocked an NPC out of a window and the character grabbed onto a ledge to stop himself from falling.