Spyro Year Of The Dragon Greatest Hits Iso File8279926

Spyro: Year of the Dragon is the third game in the Spyro the Dragon series.It was the last Spyro game to be released for the PlayStation, as well as the last Spyro game developed by Insomniac Games.

Spyro: Year of the Dragon Developer: Publishers: (US), (EU) Platform: Released in US: November 1, 2000 Released in EU: November 10, 2000 This game has unused areas. This game has a hidden developer message. This game has unused enemies. This game has unused sounds. This game has a hidden sound test.

This game has revisional differences. This game has anti-piracy features. Spyro: Year of the Dragon is the last game of the original Spyro trilogy and it was also the last Spyro game developed by Insomniac Games. In this game it's Spyro's duty to (once again) save a foreign world by defeating an evil sorceress and reclaiming all the stolen dragon eggs.

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Also something something Year of the Dragon. Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Developer Messages Located in the main directory of the disc is a file called 'SPYRO3.TRD'. It contains the following text: Now is the winter of our discontent. It was the best of times, it was the worst of times.

Call me Ishmael. Stately, plump Buck Mulligan. Call me Jonah.

My parents did. Gaily bedight a gallant knight. Beware the ides of March. Tyger tyger burning bright. I always get the Shemp. This text is also present in the files for. (in the 'DRAGON.TRD' and 'SPYRO2.TRD' files respectably) 'Shemp' is referenced multiple times in the Spyro series, starting with the boss in the first game called 'Dr Shemp' and later the name of a skateboard trick in the third game.

It is thought to be an in-joke by the developers whenever an unexpected error occurred, or when one of the developers messed up, and in either case they would 'get the Shemp'. It was likely added to reduce any leftover space on the disc, which is further supported by its inclusion in the files of the playable Crash Bandicoot demos accessible in the series. Brian Allgeier, we love you. Grouped in with the epilogue text within the Atlas is this sneaky message by Insomniac Designer Head Brian Allgeier, who at the time of Spyro 3's development was a level designer at the company. Unused Text The very last egg, no really it is.

Where do you think you're going with that egg. You just put that back this minute.

You can't trust anyone these days. A (rather long) string of text which appears to have been inserted purely for the sake of humour and doesn't occur at all in the game (because of its length, which is far too long to fit properly into an Atlas description.) Stop, thief. Possibly tied to the above string, again rendering it as part of the developers' quirky sense of humour. Fuckety fuck fuck A slightly ruder text string. A similar string is used in an earlier prototype of the game as an error handler, so it's possible that this was either used for debugging or error handling, too. Dialogue oddities Hunter If the player completes both of the skateboarding egg challenges in Sunny Villa and then talks to Hunter, he will say the following: You can go for the course record now, if you want.

Washburn oscar schmidt. Normal wear and tear to serviceable parts such as strings, electronic controls, tuning pegs and frets. Instruments that have been purchased from an unauthorized Oscar Schmidt dealer. Instruments that have been subjected to extreme humidity or temperature conditions. Instruments that have been damaged due to misuse, neglect or accident.

Whenever you hop on a skateboard, a timer will start. Score as many points as you can until the timer expires or you wipe out. While this is mostly true, wiping out doesn't end your run, as your run is only over when you run out of time. This line of dialogue is simply a leftover from an earlier version of the game, as in two different demos of the game, wiping out causes the timer to stop and your points to reset to zero, meaning that even if you had broken the course record during the run it wouldn't have been counted unless you didn't 'survive' until the time was up. The difficulty of this may have been what motivated the change. Most notably, while Hunter still says exactly the same dialogue, the audio file for the dialogue is missing.